Saturday, February 5, 2011

Enemy Body Part List

All possible hittable/possibly breakable enemy body parts.

body
right arm
right humerus
right claws
left arm
left humerus
left claws
legs
femur
roots
feet
head
horns
eye
skull
maw
mandibles
eyes
horns
right horn
right vines
right wart cluster
right leg
right whisker
right wing
left horn
left vines
left wart cluster
left leg
left whisker
left wing
shell
stinger
tail
ore cluster
abdomen
branch

Unimplemented Status Effects



All of these status effects aren't in the game for some reason or another. There are a few more, but they're dummies and boring and lame.


For the unimplemented class skills, I recommend checking out my other post.



Jump
Chatlog message: Jump
Status description: Impervious to all attacks.
Note: Unimplemented Lancer skill.



Couerl Step
Chatlog message: name gains the effect of Coeurl Step.
Status description: Chance to be detected by enemies is reduced.
Note: This might be the unimplemented stealth mechanic.



Master of Arms
Chatlog message: name gains the effect of Master of Arms.
Status description: Affinity is enhanced.
Note: Unimplemented Gladiator skill.



Rage of Halone
Chatlog message: name gains the effect of Rage of Halone.
Status description: Attack power is enhanced in proportion to the amount of damage sustained.
Note: Unimplemented Gladiator Skill.



Battle Calm
Chatlog message: name gains the effect of Battle Calm.
Status description: Ensuring success and increasing power of next attack.
Note: Unimplemented Gladiator skill.


Rampage
Chatlog message: name gains the effect of Rampage.
Status description: Attack power is increasing with each successful attack.
Note: Unimplemented Marauder skill.



Outlast
Chatlog message: name gains the effect of Outlast.
Status description: Physical defense and evasion are enhanced.




Steadfast
Chatlog message: name gains the effect of Steadfast.
Status description: Steadfast. Parry rate is increased while standing still.



Reraise
Chatlog message: name gains the effect of Reraise.
Status description: Enveloped by revitalizing magic which ensures resurrection upon being KO'd.
Note: Unimplemented Conjurer skill (Rank 38).



Soul Ward
Chatlog message: name gains the effect of Soul Ward.
Status description: Capable of resurrection upon being KO'd.
Note: Unimplemented Thaumaturge skill (Rank 38).



Haste
Chatlog message: name is hastened.
Status description: The charge rate of the main hand stamina gauge is increased.




Doom
Chatlog message: name is doomed.
Status description: Will be KO'd when the doom counter reaches 0.



Flee
Chatlog message:  name is fleeing.
Status description: Fleeing in terror.
Note: Inflicted by an unimplemented Thaumaturge ability, Mass Fear.



Charm
Chatlog message:  name is charmed.
Status description: Enemy charms are preventing the execution of actions.
Note: Inflicted by an unimplemented Archer ability, Smite.



Fixation
Chatlog message: name is fixated.
Status description: Unable to change directions.



Transfixion
Chatlog message: name is transfixed.
Status description: Unable to flee from the enemy.




Envenom
Chatlog message: name is envenomed.
Status description: Sustaining envenom damage over time.




Refresh
Chatlog message: name gains the effect of Refresh.
Status description: Regenerating MP over time.




Empowered
Chatlog message:  name is empowered.
Status description: All attributes are temporarily increased.
Note: This is the opposite of Imperiled, a debuff enemies already use (which lowers stats).



Adept
Chatlog message: name gains the effect of Adept.
Status description: Primary skill is temporarily increased.



Inept
Chatlog message: name gains the effect of Inept.
Status description: Primary skill is temporarily reduced.
Note: Used by high level wisps, such as Plasmoids.

Unimplemented Game Mechanics

Other stuff I'm not sure where to put.

- See DoT damage within your chat log.
"name suffers x points of damage from Poison."


- A new equip slot, Amulet? Localized as "Periapt."


- The ability to change party loot configuration, including the assigning of a "loot master."


- The ability to use an action called "Inscribe" on finished items when crafting. The JP description says it is carved into the item, so it's probably your name. Description of action:
"Inscribe your finished product."


- Battle regimens will state in the chat log the amount of increased damage of actions when used.
Battle Regimen bonus! Damage increased by x%.


- Some kind of counter? Message:
Counter! Name hits enemy. Damage increased by x%. Accuracy increased by x%.

Along with this, messages stating that "counter" and "counter support" for "name" is no longer valid. Counter seems to be an ability to counter, and an action called cover (which already exists?) allows you to counter for someone else. I know there's an action called Cover already, but this is something different. Could be old and scrapped.


- An action called "Expedite." It requires 50% of cast completion, and can't be performed on certain actions. Could be a new class skill, an unimplemented existing class skill, or scrapped.


- Magical shields. Also, glowing shields.
"name is enveloped in a magic shield."
"You are already using a magical shield."
"name's magical shield effect wears off."
"name's shield begins to glow."
"name's shield ceases to glow."


- The ability to "go all out?" Chat log message:
"name goes all out!"


- Stealth. Pugilist's unimplemented "Steal" skill references this:


"Rifle through an enemy's belongings, stealing a random item. Chance of success increases when stealthed."




There's an unimplemented skill called "Coeurl Step" that may actually be stealth. In addition to this, there are three types of "stealth attacks." Message:
"Name's stealth/overt/subtle attack hits name for x points of damage."


- Envenom, a damage over time.
"name suffers x points of damage from Envenom."


- Unknown stuff:
"Your destructive urges swell within you!"
"Your begin to anticipate your enemy's actions!"
"Your body courses with energy!"
"You are storing energy..."

Unimplemented Class Stuff

Classes: Arcanist (Arcanima), Assassin (Dark Arts), Bard (Musical), Enforcer (Club), Fencer (Fencing), Flayer (Whip), Musketeer (Gunnery), Mystic (Mysticism), Samurai (Great Katana), Shepherd (Herding), and Stavesman (Staff).


Most likely to be first are the ones below.


[Fencer]
- A Disciple of War.
- Their skill is called "Fencing."

- Their normal attack is called "Pierce." Deals piercing damage.
- Skilled at parrying (higher parry chance).
- Their weapon deals Piercing damage.

[Enforcer]
- A Disciple of War.
- Their skill is called "Club."

- Their normal attack is called "Bludgeon." Deals blunt damage.
- Their weapon deals Blunt damage.

[Musketeer]
- A Disciple of War.
- Their guild is currently located in Limsa Lominsa.
- Their skill is called "Gunnery."

- They fill their ammunition in something called a "bandolier."
- Their normal attack is called "Discharge," which states it inflicts blunt damage.
- Their weapon deals Projectile damage.

[Mystic]
- A Disciple of Magic class.
- Their skill is called "Mysticism."
- Their weapon deals various element damage similar to other magic users. Their primary elements are Fire, Wind, and Lightning (identical to Conjurer), which is actually Astral damage.

[Arcanist]
- A Disciple of Magic that makes use of magic along with mechanics.
- Their guild is currently located in Limsa Lominsa.
- Their magic skill is called "Arcanima."
- Their normal attack is called "Magic Missle", which uses "arcance" magic. Damage type varies with equipped item.
- They can use "Create Distaff" to create Arcane Distaffs and use "Animate Distaff" to animate them, placing them down and activating them. Distaffs are items imbued with power by the arcanist. They can be placed down as traps, arcanima fields, and more. There is a limit number of distaffs that can be placed down per party, and they have a set duration.
- Their actions "Create Distaff" and "Animate Distaff" are similar to "Refill" as Archer or normal attacks as classes. They cost no action points, MP, or TP.
Their weapon is a combination of a staff and mechanics.
- Their weapon deals various element damage similar to other magic users. Their primary elements are Ice, Earth, and Water (identical to Thaumaturge), which is actually Umbral damage.

There are currently two types of arcanima items, fields and traps. The arcanist imbues items with power to create these. There is a limit of arcanima items you can imbue at a time. Arcanima items expire. There is a limit of how many can be active in a party at once. Each arcanima item has a set function (trap or field). You may be able to interchange some, but maybe they each only have one function. Arcanima fields "complete" in some way. They could do something after a set time of being set down, or simply be on a time limit. It could also just be a message for a successful imbue.

[Shepherd]
- A Disciple of the Land class.
- They use an action called "Herd."

- The description of herd states that it "Opens negotiations."

Current Classes
[Gladiator]
- Unimplemented skills
* Stroke of Time: "Althyk blesses your sword, dealing fourfold slashing damage to the target. Increases attack power for each enfeebling effect on you. Removes enfeebling effects after execution."
* Inferno Edge: "Create a burst of heat and flame, dealing fire damage to nearby targets."
* Master of Arms: "Apply all you have learned, increasing the affinity of your next action by 25, up to a maximum of 100."
* Battle Calm: "Maintain your composure, increasing attack power and ensuring the success of your next attack."
* Void Rend: "Become one with your weapon, dealing neutral damage. Increases attack power in relation to HP when below 50%."


[Marauder]
- Unimplemented skills
* Godsbane: "Undo what the gods have done, dealing threefold slashing damage and reducing target's resistance to critical hits. Reduces your maximum HP by 2%."
* Whirlwind: "Whirl your axe fiercely, dealing slashing damage to nearby enemies. Consumes TP to increase attack power when below 50% HP."
* Rampage: "Control the momentum of battle, increasing attack power with each successful attack. Ends when an attack is missed."
* Entrench: "Plant your feet firmly, gaining immunity from knock back effects. Inflicts the user with Heavy."
* Retaliation: "Punish oncoming enemies, increasing the chance to counter frontal attacks."

[Archer]
- Unimplemented skills
* Mindscatter: "Aim for the source of the enemy's voice, dealing projectile damage and reducing magic potency."
* Smite: "Aim for the heart, dealing projectile damage and charming the target. Increases attack when attacking from the front."
* Swarmsting: "Loose a hail of arrows, dealing projectile damage. Requires three nocked arrows."

[Pugilist]
- Unimplemented skills
* Steal: "Rifle through an enemy's belongings, stealing an item at random. Chance of success increases when stealthed."
* Shoulder Tackle: "Charge at an enemy with devastating force, dealing blunt damage."
* Asuran Fists: "Throw a flurry of traumitizing blows, dealing eightfold blunt damage. Can only be used while in optimal offensive stance."



* Coeurl Step: No description, but grants a status that says: "Chance to be detected by enemies is reduced."
* Hide: No description.

[Lancer]
- Unimplemented skills
* Overrun: "Close in on an enemy, increasing TP and dealing piercing damage. Can only be executed when the target is unaware of your presence."
* Ring of Thorns: "Thrust your polearm in all directions, increasing attack power and dealing piercing damage to nearby targets."
* Onslaught: "Unleash a calculated attack, dealing piercing damage. Amount of TP consumed is dependent on distance to the target."
* Righteousness: "Show an enemy the path to righteousness, dealing piercing damage. Consumes TP to increase attack power."
* Jump: "Leap high into the air, gaining temporary immunity to all attacks."

[Conjurer]
- Unimplemented skills
* Level 38 Reraise: "Revives target upon being KO'd."
* Level 42 Tractor: "Pulls the body of a KO'd target towards the caster."
- Higher ranked elemental skills (levels could be placeholders):
* Level 54 Fire/Aero/Thunder/Water/Stone/Blizzard III.
* Level 62 Burn/Frost/Choke/Rasp/Shock/Drown III.
* Level 72 Fire/Aero/Thunder/Water/Stone/Blizzard IV.
* Level 80 Flare/Freeze/Tornado/Quake/Burst/Flood II.

[Thaumaturge]
- Many more two handed weapons are planned to be implemented.
- Unimplemented skills

* Respiratory 1: No description. May not be proper translation, has no localized English name, but the german name is "Atem 1" and Japanese is "ブレス系1." Deals "Breath" type damage, which is an actual damage type that is only used by monsters. Cast time 1s, Recast 5s, MP 65, costs 6 stamina.
* Respiratory 2: No description. Not just a higher ranked of the other skill, because there is Respiratory 1 II. Also deals "Breath" type damage. Simply costs more MP than the above.
* Aspir: replaced with Siphon MP, same description/icon/effect.

* Level 32 Mass Fear: "Causes enemies within area of effect to flee in terror."
* Absorb TP: "Transfers a portion of the target's TP to you."
* Level 38 Soul Ward: "Allows target to to instantaneously revive upon being KO'd."
* Onus of Might: "Turn an enemy's strengths to your advantage, reducing the target's attack power and defense for each enhancing effect it has."

Unimplemented Quests

There are unimplemented quests. These quests already have JP text (and a lot of them have German, apparently) for them. Some of the main story is English.

Main Story - Rank 52, 54
Classes - Rank 40, 50, 56

The rank 52 story quest includes Titan, which explains his presence in the game files.










Rank 52 English Story Script (SPOILERS):
Titan! Come, embrace your fate!
My blade will know no rest till your lifeblood be spent!
Yes...
Prepare yourself, foul primal, for your time here is short!
From dust you came, and to dust shall you return!
Yes...
Hoary primal, Titan! This realm is not big enough for the both of us!
Hasten hence or suffer my wrath!
Friend...
O benevolent lord of mount and crag!
We beg of thee, stay thine anguish!
Impossible...
Bastard...  
No...